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The Laws of the Lands of Cerroneth

Hear Ye! Hear Ye! The following are the Laws of the Lands of Cerroneth as mandated by his Majesty King Robert James Bytor Von Crimson. By decree of his majesty a copy of these laws shall be hung in every guild house and tavern within the lands of Cerroneth, so that all may know the laws and the punishments for breaking them.

Arson: The willful destruction of another's property without consent.
Punishment: Compensation for losses, possible Execution based on severity.

Theft: The taking of another citizen's property without permission is theft. Looting another's body is a form of theft and will be treated as such.
Punishment: A Fine of at least Twenty Gold Pieces, Compensation for losses, and one hour in the stocks

Burglary: The breaking into another person’s property through skill or magic. In cases where burglary and another crime are committed together, all offending parties will be charged equally for all crimes committed.
Punishment: A Fine of at least Fifty Gold Pieces, Execution, and Compensation for losses

Assault: The willful attack on another citizen by any means including weapon, spell, alchemy, potion or agent. If the assault causes death the charge will become murder. In a case where an agent is hired, both the agent and employer shall be charged equally for all crimes committed.
Punishment: A Fine of at least Twenty-Five Gold Pieces

Coercion: The attempt to force another to act against their will via use of threats or other means. In particular when used to cause a breach of law.
Punishment: A Fine of at least Ten Gold Pieces and one hour in the stocks

Necromancy: The use of any spell, ability or item that causes the creation of undead as well as the use of any spell, ability or item that transforms a living being into undead.
Punishment: A Fine of at least Seventy-Five Gold Pieces and Execution

Impersonation of a Higher Station: The act of pretending to have a higher station when one is not possessed, but also acting as if one of higher station has given authority to act in their name when one has not. In the case of impersonating nobility and another crime is committed the charge can be elevated to Treason. Higher station indicates a station above commoner: guild master and all ranks of nobility.
Punishment: A minimum of one hour in the stocks for each station surpassed up to final death. The offended noble also lays claim to all properties of the criminal.

Kidnapping: This crime involves the unlawful taking and holding of a citizen against his or her will, and/or attempts to ransom these captives to friends, family or others.
Punishment: A Fine of at least Fifty gold pieces and Execution

Treason: Rendering aid to a sworn enemy, inciting rebellion against the noble courts of Cerroneth. Crimes against the Royal Family become High Treason for which the penalty is final death.
Punishment: Execution

Mockery of a Noble: This involves the defamation of a Nobles’ character through insults, lies or mockery. It is also the disobedience or impersonation of a noble. If this is used to incite rebellion the charge becomes treason.
Punishment: A Fine of at least Twenty Gold Pieces AND two hours in the stocks

Defrauding the King’s Justice: To knowingly lie or make false or misleading statements to a noble, constable, or High Justice, or other persons given the power to conduct an official investigation or trial while they are in the course of such an investigation or trial. Another term for this is “Lying to the Crown.”
Punishment: Execution

Flight from Prosecution: The attempt to evade prosecution by the rightful force of law in any land for any crimes against the laws of Cerroneth. Once guilt for flight from prosecution is determined, it is also an immediate sentence of guilt for the crime being fled.
Punishment: At least the punishment for the crime being fled, plus additional execution and possible banishment.

Sedition: Any act or word against the King or Queen of Cerroneth or the Royal Family that causes any form of dishonor or embarrassment to the crown. If used to incite rebellion this becomes High Treason.
Punishment: A Fine of at least Twenty-Five Gold pieces and Execution.

Assault of the Mind: The alteration of another's personality or memories through any means, other than resurrection. If the person so altered commits a crime due to this influence, the burden of that crime will be on the accused.
Punishment: A Fine of at least Twenty-Five Gold pieces.

Duels: The King’s Law is waived in a duel. No charges can be filed or levied upon the victor of a duel. The protocol for dueling must be strictly adhered to: It must be determined that each combatant enters of their own free will; The Challenger must petition verbally and in writing to the challenged home guild or barony. If a house is challenged and a baronial tie is not clearly known as common knowledge, it is up to the challenged to inform their barony who will then contact the Noble of the challengers barony; The guild or barony of both parties must acquiesce to the duel; The challenged has the right to set all terms to the duel, however all terms shall be declared as fair and just by both Nobles or Guild Masters. In a case where no decision can be agreed upon, or a guild master must make a judgment counter to a Noble’s, then the High Justice may step in and judge the terms of the duel; The Count or Duke must be informed in writing that a duel is to take place and a brief description as to why. Any breech of the terms discussed may result in a charge of “Defrauding the King’s Justice” and “Mockery of a Noble” this will be determined by the High Justice or a Higher Noble Court.

War: The King’s Law is waived in a war but only between the parties that are in a state of declared war. The exception would be any crimes committed against the crown. War must be declared in court, by letter or speech to be delivered to all parties involved in the conflict and the Count and Duke of those lands.

Clemency: A Baron or Baroness or higher noble may grant clemency in their lands for any infraction against the King’s law.